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This game's battle concept looks interesting, but sadly I couldn't get it to work on my computer.

The battle is triggered but I can't see the screen where I'm supposed to aim at the enemy. :(

I'm sorry you are having difficulties. That issue is unforeseen, I even made sure to test the game on windows machines.

 In about 2 weeks a massive code refactoring and performance update will be coming up. With some gameplay and map updates to boot.
I will also try and bundle the JRE with the executable file.

If it is not much of a bother, would you be willing to eventually see if the update that will come in 2 weeks time fixes your problems?

I'll give the updated version a try for sure.

Reply to this message when you have it uploaded so I get a notification. :)

Hi, I have succeeded (according to wine, but not my windows vm) in bundling the JRE. (Some screenshots of the ordeal bellow)
If all goes to plan all you need to do is run the "game.exe" executable. (Otherwise you can try to run the .jar directly, but I remain afraid that it might not resolve your issues (even the JRE bundling may do nothing))

I am also sorry to announce as per my dev-log, that the gameplay updates are limited to adding some blue guys that chase you in a straight line in order to initiate battle, and play testing is almost null. (And an intro sequence, but that isn't much gameplay) As most of the time was "utilised" in "technical" improvements that are not very visible. (Hey I was able to make the collision detection function 200% faster at least).

I am confident that there is nothing crash inducing in there at least. The HP bars in battle are not very functional right now with the drawing routines update, but battles remain playable all the same, if you run into one of those blue guys a battle should initiate (with the proper screen and such). If it doesn't... that would be a bit strange and worrying since, as I've mentioned before, neither me, nor any of the play testers (I guess I forgot to mention the play-testers, looking back) experienced that bug before.
Let us pray that bundling the JRE solves at-least that problem.
Also, if you run the game trough the cmd (using "start game.exe" in the game folder) stacktraces, logging and the sort should be exposed to you.
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Now that the update thing is out of the way; I will, if you may allow me, move into other matters, maybe personal, maybe professional depending on your point of view.

Let me first give out the disclaimer, that expression is not my strong suit. If I sound confusing, snide, abrasive, rash, uncaring, and so on, I deeply apologise.

I've been lurking the hololive fan game scene for a few months now, especially when I first decided to make a fan game of my own (seeing other people's ideas and the sort). I see that you are the creator of DOOG and an unity coder. And personally It is awe-inspiring how active you are on said community.
I am always very interested in other people's code and project ideas, and would very much like, if possible. to discuss with you several questions in the area of game development and such. (I'm also wondering about what you may currently be working on, if anything).

Anyway, I'd love to be able, if possible and if I am not asking too much, to have further and more direct contact, and hopefully collaboration, with you.

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Un-edited proof of the classic: "hey it works on my machine"


This is a highly condensed and simplified screenshot of what I was doing inside a Virtual Machine to make an .exe file

Well, it hurt (using windows cmd and making a windows vm and the sort)... but now I should be able to do it again easily.
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Sorry for the overly technical, and probably disgusting, reply.

I'll give it a try tomorrow.

Good job working on the internal improvements. They may not be visible to the player, but if it improves the game, it's worth the effort.

like

game good

don't understand anime but good 👍